![]() ![]() I tried hard, but I just couldn't make it work. ![]() Such as playing 'peek-a-boom' that's where you duck in and out of cover while your shells re-load. Many of the tactics that World of Tanks veterans are familiar with just won't work with this. But you can tell they did their best to make this an authentic World of Tanks product.īut it just doesn't come together does it. And they had to skimp on the sound effects. The graphics engine has been optimised for the low-end hardware of portable devices. To be fair, they did the best possible job they could. It's like trying to walk with your legs asleep. The slip-sliding of a tablet glass? I'm not very good with virtual D-pads in general, and I was terrible with this. But to hit those spots precisely, you need precise controls.Ībsolutely, this kind of game really lends itself to a controller or a mouse-and-keyboard. Hitting weak spots for massive damage is what makes World of Tanks so satisfying. More than ever, the game boils down to flanking: Sneaking around to the side, or behind the enemy. Plus the indirect fire's been erased too. So light tanks with their high vision ranges are obsolete. In such a confined space locating the enemy is easy. The maps are much smaller, as are the teams - it's now seven versus seven. You can forget about that subtlety on touchscreen though. An enemy only lights up if someone on your team can see them. In the past, much of the game has hinged on the complex spotting mechanics. Then you're thrown into a large square patch of undulating terrain dotted with destructible cover. Once you select your tank you wait for the game to match-making two balanced teams. The basic presentation will be familiar to series veterans. So when we heard it was coming to touch screens, we were cautiously optimistic. We reviewed the Xbox 360 edition earlier this year on Spawn Point, and we were pleasantly surprised the game felt right at home on a console. We'll be looking forward to your feedback after 7.World of Tanks is one of the most successful free-to-play games in the world. Good news for Nintendo Switch owners: in Update 7.9, we've also worked on eliminating incompatibility issues while using Nintendo-certified third-party controllers. Some other gamepads may be OK as well (MFi-certified on iOS, xinput-compatible on Android and Windows 10) but we can't guarantee they will work correctly. To play, you'll need a Sony Dualshock 4 (iOS 13+, Android 10+) or a Microsoft Xbox One Controller (iOS 13+, Android 5.1.1+, Windows 10). Garage controls with a virtual cursor and several shortcuts were added as well. Unlike the old implementation, the current one allows you not only aiming, shooting, moving, and using consumables, but also turning the auto-aim on / off, using the lookout camera mode, and switching shell types with a gamepad. In Update 7.9, we are adding basic gamepad support at the request of enthusiasts who used the rudimentary pre-Update 7.0 experimental functionality that enabled limited in-battle controls. Some players have reported bugs, but I’m not clear on that. There were problems when used with Android devices, but those were supposed to have been fixed. WG added some gamepad support in Update 7.9.
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