MicroProse has done an outstanding job in translating what is a very difficult and complex game into a product that is accessible for both novices and experts alike. Overall, this is an exceptional game with a few, very minor difficulties that do not detract from the finished product. When an enemy is encountered, the player will be taken to the Duel screen to fight the battle. He will encounter dungeons and crypts populated by monsters of different varieties, each equipped with a deck of Magic cards accentuating strengths in certain types of magic. As play progresses, the player will discover new cards hidden on the map, as well as have the opportunity to buy those of his choosing. The player's responsibility is to travel the world of Shandalar, dueling creatures and wizards for control of the magical land. For those of a more adventurous ilk, an RPG-like adventure game is also included. Decks created in this way can be saved, and tested against the decks of the AI opponents. To aid the player in building a killer deck, a Deck Builder utility is also included with the product, enabling the player to add cards to or delete cards from his deck. Players can duel in single-match mode against one opponent, or in a ladder-style tournament against a collection of opponents. First, the player can simply play the card game against opponents sporting different decks. There are a couple of different varieties of gaming available in Magic: The Gathering, although they are all geared toward playing the card game itself. The player will also find twelve special cards created especially for this product, called the Astral Set, which do not appear in printed card format. There are also colorless Artifact cards, which can be powered by any color combination of Mana. Each color has a specific type of land, called Mana, which must be used to supply power of the correct color to cast any spell. Cards are used to cast spells, and most spells are split by color: White magic enables healing and protection, Red magic is fueled by the power of fire and earth, Blue magic is drawn from the strength of air and water, Green magic is spawned from the force of nature, and Black magic is bred from the might of death and decay. The guts of this title consist of the card game itself, populated with almost 400 actual Magic cards that can be used in play. However, in the case of Magic: The Gathering for Windows, MicroProse has cast a successful spell. Although it stands to reason that computer games based upon this property would probably be a success, an automatic assumption of accomplishment is not always warranted (see Magic: The Gathering - Battlemage). The phenomenal success of Wizards of the Coast's Magic collectible card game is unparalleled in card gaming history.
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